A roundabout in rural Wisconsin is tricked out with decorative brick, intense landscaping and a "complete street" despite there being little to no chance of pedestrians. This is happening while funds for urban improvements -- where there actually are people attempting to walk -- remain elusive.
An interview with video game developer and Portland-based urbanist Spencer Boomhower who previews how video game technology can be used to visualize different urban forms. Spencer works with Cupola Media and can be reached directly by email at firstname.lastname@example.org. A simulation similar to the one pictured in the SID.tv clip can be found here.
Joe Minicozzi and Josh McCarty in Chapel Hill, NC, talk about a new community library that is well served by parking but disconnected from anyone who might try and walk there.